← JN Softworks

Jaber Felippe Neto

Unreal Engine Programmer (C++ / Blueprint)

jaber.neto@gmail.com jnsoftworks.com

Electrical engineer by training (2019) and programmer by vocation. Working with Unreal Engine since May 2021 — started out as a freelancer on Fiverr, building a 5.0★ record across 60 reviews (100% five-star) for clients in 15+ countries. Today I build my own systems and products, including procedural animation, character physics, and a node-based dialogue plugin launching on Fab in August 2026.

Independent Developer — JN Softworks

  • Full procedural locomotion system for robotic characters in Advent Guard (Carbyne Games, in development): per-foot scene components plus an actor component driving the movement calculations, resolved visually through an Animation Blueprint and a per-character Control Rig (each robot has different joints) — six months of iterative development.
  • Hit reaction system via tuned Physical Animation plus bone impulses on impact, including physical dismemberment when a body part's hitpoints reach zero.
  • Questryn — a commercial node-based dialogue plugin for Unreal Engine (C++ and Blueprint), launching on Fab (Epic Games' marketplace) in August 2026.

Freelance Unreal Engine Developer — Fiverr

  • 5.0★ across 60 reviews (100% five-star), top marks in communication, quality, and value. Repeat clients across 15+ countries.
  • Delivered systems ranging from inventories, hit/strike animation, weapon firing with bullet physics/tracing, and Behavior Tree–based AI, to a from-scratch physics-based movement system praised for clean, well-organized code.
Bachelor's in Electrical Engineering Universidade Positivo, 2019
Portuguese native
English fluent listening comprehension · advanced speaking
Unreal Engine (C++, Blueprint) Animation Blueprint & Control Rig Physical Animation / Hit Reaction Multiplayer / Networking (Unreal Engine) Behavior Trees (AI) Physics-based movement systems Python (Editor Scripting) Editor tools / plugins