← JN Softworks
Jaber Felippe Neto
Unreal Engine Programmer (C++ / Blueprint)
jaber.neto@gmail.com
jnsoftworks.com
Electrical engineer by training (2019) and programmer by vocation. Working with
Unreal Engine since May 2021 — started out as a freelancer on
Fiverr, building a 5.0★ record across 60 reviews (100% five-star) for clients in 15+
countries. Today I build my own systems and products, including procedural animation,
character physics, and a node-based dialogue plugin launching on Fab in August 2026.
experience
Independent Developer — JN Softworks
2021 – present
- Full procedural locomotion system for robotic characters in Advent Guard
(Carbyne Games, in development): per-foot scene components plus an actor component
driving the movement calculations, resolved visually through an Animation Blueprint and
a per-character Control Rig (each robot has different joints) — six months of iterative
development.
- Hit reaction system via tuned Physical Animation plus bone impulses on impact,
including physical dismemberment when a body part's hitpoints reach zero.
- Questryn — a commercial node-based dialogue plugin for Unreal Engine (C++ and Blueprint),
launching on Fab (Epic Games' marketplace) in August 2026.
Freelance Unreal Engine Developer — Fiverr
May 2021 – 2024
- 5.0★ across 60 reviews (100% five-star), top marks in communication, quality, and
value. Repeat clients across 15+ countries.
- Delivered systems ranging from inventories, hit/strike animation, weapon firing with
bullet physics/tracing, and Behavior Tree–based AI, to a from-scratch physics-based
movement system praised for clean, well-organized code.
education
Bachelor's in Electrical Engineering
Universidade Positivo, 2019
languages
Portuguese
native
English
fluent listening comprehension · advanced speaking
technical skills
Unreal Engine (C++, Blueprint)
Animation Blueprint & Control Rig
Physical Animation / Hit Reaction
Multiplayer / Networking (Unreal Engine)
Behavior Trees (AI)
Physics-based movement systems
Python (Editor Scripting)
Editor tools / plugins